![]() ![]() Like their charge animation isn't THAT fierce like it could be. Just my thought, but is here someone else who also thinks, that infantry charge even using its devastating charger don't deliver appropriate punch like it should. Originally posted by SBA77:Perhaps that's a little too much specialization, and by that I mean for the whole faction. That might be one of the few times they do hold a decent advantage over an equivalent unit, because right, the Bloodthirster when grounded is moving at not nearly the speed as in flight.īut overall, for the price, the Keeper looks like it under-performs by a noticeable amount compared to *most* equivalent units in the other chaos factions. I do get the point about KoS vs Bloodthirster, though. And the Slaanesh chariots blast right through enemy units when they charge and don't get stuck. Soul Grinders can stay in melee longer and are just hardier in general due to having 90 armor. My overall point is that KoS just has no real utility for me when I play Slaanesh. In the meanwhile, a Keeper of Secrets is somewhat in trouble if they charged in and got themselves surrounded. Worse, against Kislev, those units that get near breaking have an ability that basically blocks it for 30 seconds. Even without battle difficulty being raised, on VH and L campaign difficulty, the enemy units often are vetted up and do not break easily. KoS provides spells and can be upgraded a fair bit, but they dont really add anything that other parts of your army cant do(spell casting from your lord and heroes, Terror from Lord or Soulgrinder), while the Soulgrinder has good armor which is pretty unique for the army.īut like matlajs points out, it's not a free spell cast on the Keeper itself, and I also am using spells for N'Kari to move around and break free.īut really, it is that you do need to get them out of combat not long after the charge. Units like Bloodthirsters have similar speed in the air, but once they land it is cut in half or something like that(the stat card does not show this).Īll that being said, I do prefer the Slaanesh Soulgrinder over the KoS. If your KoS still gets bogged down, you can use a spell, like the Lash of Slaanesh that they have themselves, to clear some space.Ī thing about KoS that people tend to forget, is that their speed is ground speed. Slaanesh has so much speed and burst damage that they can pick apart most forces this way. When you charge in against your targets, your goal is to deal so much shock damage that they terror-route quickly. You are not supposed to "pull them out of combat". Whereas the chariots just plow right through, and the cav pulls away once the stuck model or two dies off, the Keeper meanwhile bogs down and doesn't have the stats to sit in that position for long at all. Issue is, it tends to get stuck and need move commands to be spammed, and even then it seems to bog down. I mean, I get it, it's supposed to be used with that double-charge boost and not just left in combat. I'd rather use the Slaanesh cav than the Keeper of Secrets, because the Keeper doesn't cycle charge well when it keeps getting stuck on just a few models of some enemy units. They seem to not pull out of combat well. KoS are extremely fast - you're supposed to make use of their speed and not just abandon them and then wonder why they die. Originally posted by Obsidian:You know, some units aren't designed to be chucked in combat and left alone. Maybe I am missing something, but is there some niche use for the Keeper of Secrets? Even the spells aren't important since you can just bring heroes for that function, and those heroes sometimes have other useful abilities as well. a 20% cut to physical damage is nice, but if it's lots of paper-cut attacks rather than chunk damage, it doesn't help as much as one might think. But even against just massed T1 infantry, it doesn't stand up long at all. It's ridiculous how quickly it takes damage a lot of the time, and against Tzeentch in particular, those magic ranged attacks just melt the Keeper. Honestly, the Keeper of Secrets needs a slight bit more armor in the very least. Other than the doubled-charge buff for flanking/rear, what does the Keeper of Secrets actually benefit from that justifies having 5 armor and just 3,500-ish health? And okay, cool, the Keeper has 20% physical resistance, but so do the equivalent units for the other chaos factions, such as, again, Great Unclean One, etc. But has less armor, and less health, than either of the two. Okay, let's talk about the Keeper of Secrets for Slaanesh:Ĭosts the same as Great Unclean One and Lord of Change, IIRC. ![]()
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